Monday, January 12, 2015

Dezaemon (FC) Game Guide

Dezaemon (FC)
Beginner's Guide


by nesmaster14
1/12/2015


Introduction
Dezaemon is a Famicom game released in 1991 by Athena Co. LTD.  It only saw a release in Japan, so it's largely unknown to western audiences.  Dezaemon is the first in a series of "Shoot 'em up construction kits", and is a solid effort for the limited 8-bit console.  Perhaps one problem hindering its broader appeal is the lack of English documentation, which can be essential in mastering this relatively intricate game.

Dezaemon features a full graphics and sound editor, as well as the ability to save via battery back-up.  Dezaemon uses a special SXROM mapper for saving, which as of current, has issues on emulators and flash devices (the game will run, but saving via SRAM does not work).

Update - I've made a patch which fixes that issue, available here:
Dezaemon SRAM Fix



 If you're armed with an original copy or just running on emulator, without further ado, let's dive into Dezaemon on Famicom:

Dezaemon Navigation/Interface

Here is an English translation of the Dezaemon Main Menu:
Image Map




Dezaemon Menus Explained:

[1] Gameplay menu:

Self explanatory!  

3 options -
 "Game Play" - Play the game you created
"Edit Mode" - Edit the game you created
"Sample Game" - Play the sample game built-in to the cartridge.

[2] Ship/Bullets/Power-ups menu:
The ship design area with the built-in sample game sprites loaded.

Here is where the creation starts, the editor interface! The editors are largely the same throughout, but each have a few different parts.   This one, specifically, for the Ship/Bullets/Power-ups sprites.

Controls -
- "GET" - gets the selection.  This is how you GET a color to use, GET a sprite, as well as draw on the canvas.
- "PUT" - puts the selection. After you draw something, you can PUT it into the tile selector (press A in the tile area you choose).  Think of this like the PASTE command on Windows.
START - this will exit the screen without saving (skips the exit/save dialogue).  *Make sure to save before pressing the start button if you've just created something new!

The Interface
It's composed of 4 areas:
Drawing Area (draw the sprite)
The editor consists of a 16x16 pixel canvas/drawing area, this is where you draw your sprites.

Tile Selector Area (select the sprite)
To the far right of the drawing area is the tile selector, this is where the sprites you made are placed.  *note - for this menu, the spots are reserved for certain sprites, for example "CHR [1]" is for the ship sprites only, etc..

1) Ship Sprite (with 3 animations)
2-4) Ship Bullets (each with 3 levels of power)
5) Shield (3 levels of power)
6-7) Power-ups (6 total)
8) Boss/Enemy Bullets
9) Explosions

Command Area (manipulate the sprite)
Arrows - move sprite around in canvas.  Double Arrows flip the sprite, horizontally or vertically, respectively.
Rotating Arrows - rotates the sprite 90 degrees.
"P" - fill canvas with selected color.
"A" -  animate sprite
"LOAD" - loads your previously saved designs
"S/LD" - Sample LoaD, loads the built-in sample game designs (great for reference!)
"EXIT" - exits the editor
"CLS" - CLear Screen, clears the drawing area.

Palette Area (choose sprite colors)
 This is where you choose the colors for your designs.  There are 2 palettes, each consisting of 4 colors (1 is transparent).  The up/down arrows cycle through the palette colors.

[3] Level/Enemy Design menu (the bulk of the game):
Now you've got your main ship/bullets/power-ups done, it's time to make a level with enemies!

Pictured below is the Level Editor menu for Level 1.  There are 3 different levels you can make.  To make Level 2, or 3, you select them from the main menu under Level Design.  This is where you'll spend most of your time, the meat and potatoes of the game if you will.

Here is a translation of the Level Editor:



1) Choose the palette/colors for your enemies.

2) Design a small 16x16 enemy
4 different enemies, each with 4 frames of animation.
Notice that now on the enemy design screen there is a new section below the sprites. This is the enemy attributes portion.

Enemy Attributes
This is where you can adjust the attacks/hit-points/ and other attributes of the enemies.  Here is what the abbreviations mean:

ANM - Animation frames (4 = show all 4 frames, 1 = still object)
SCR - Score (points received for defeating enemy)
HAD - (Hit-points, higher = tougher enemy)
SPD - Speed of enemy (4= idle, 1= fast)
MOV - Movement pattern of enemy (16 options, see chart below for patterns)
FIR - Fire pattern of enemy (16 options, see chart below for patterns)
FNP - Amount of bullets enemy fires quickly (255 = bullet hell!)

3) Design a medium/miniboss 32x32 enemy 
4 tiles (2x2) which composes 1 medium-sized/mini-boss enemy. No animation.

Same navigation as above, but bigger sprite.

4)  Design a large/boss 48x48 enemy
9 tiles (3x3) which composes 1 large-sized/boss enemy.  No animation

Same as above but with the biggest sprite.

Chart of Enemy Movement and Attack Patterns
As mentioned above, the enemies' movement and fire patterns are adjusted using the MOV/FIR attributes.  
*Note - Large/Medium enemies have a different movement pattern table than Small enemies.  All enemies use the same FIR attribute table though.
(click image for full size)


5) Draw the scenery objects for your level
16 tiles to create whatever scenery you like.

6)  Place the scenery objects into your level
Here is where you place the scenery objects you created. 
  • The objects are laid out at the bottom of the screen.  Simply click and place them into your level using the B button. 
  •  The arrows scroll the map up/down.
  •  The top arrows scrolls in large increments, the bottom arrows scrolls in small increments


7) Design the layout of the enemies for your level

Here is where you place the enemies you created into your level.
(works just like scenery editor above)

* Helpful tip * - You can use a turbo controller to speed up the tile placing/erasing process.

8) Select the music for this stage
(Choose one of 3 songs)
9) Exit the editor to main menu


[4]  Title Design menu:

Here is where you make the title screen for your game!  It consists of a 7x2 tile area, or 112x32 pixels.


[5] Credits Design menu:

Here is where you make the credits.  8 characters limit.  Navigate using the arrows.  "B" button places the letter, "A" button erases the letter.


[6] Level Test
This is where you can play-test through a level that you made.   You can select between levels 1,2 and 3.  This is great for debugging. 


[7] Music Composer



Last but not least, the music composer!

This is actually a fairly decent music making machine, pre-Mario Paint.  It includes a DPCM drum kit as well as tone and tempo control.

BGM - Selects the background music
1 = Level 1 music
2 = Level 2 music
3 = Level 3 music
4 = Boss Theme music
5 = Credits Screen music
6 = Title Screen music

TEMPO - Selects the tempo
33 different levels, from 20BPM all the way to 900BPM

ToneA - Tone for Square 1 channel (24 options)
ToneB - Tone for Square 2 channel (24 options)

Music Notes - (left to right)
Notes: Half note, Quarter note, Dotted Quarter note, Eighth note, Dotted Eighth note, Sixteenth note.  
Rests: Half rest, Quarter rest, Eighth rest, Dotted Eighth rest, Sixteenth rest
On the far right of the Rests is the Sharp.


Playback (green buttons) - (left to right)
Playback single frame
Stop playing
Play entire song

Bar Editor - 12 measures, divided into 4 instruments:
A> Tone A
B> Tone B
C> Triangle (bass tones)
D> Drum kit

Musical Staff - This is where you place the notes (3 octaves).


Conclusion:
If you've skimmed through the entire guide you should have a pretty good understanding of Dezaemon, now the only thing that limits you is your imagination. Enjoy!


It'd be cool to  see what people can make with this fun kit. Feel free to share pics, videos, saves, etc. of your creations!  
New for 2017: The FC Dezaemon Fans forum! A fan community designed for sharing and discussing all things related to Dezaemon on FC.  Any questions, comments, or you want to share your creation, head over to the forums!

Cheers!


Friday, December 12, 2014

NES SHMUPS Guide



by nesmaster14 
(nesartifacts.blogspot.com)
12/12/2014


The object of this article is to provide a thorough guide to SHMUPs across the NES, Famicom, and Famicom Disk System, all in one place. The "SHMUP" genre entails many subgenres, hopefully this list will help to key-in what you're looking for.

Without further ado, let's soar into the wonderful world of SHMUPS.

1) Vertical Scrolling - 
 SHMUPs sorted for NES only


(Licensed NES)
1942
1943
Adventures of Dino Riki
Alpha Mission*
Captain Skyhawk (Isometric)
Dragon Spirit
Gun Nac*
Gunsmoke
Image Fight*
Isolated Warrior (Isometric)
King's Knight
Sky Shark
Super Spy Hunter
Star Force
Star Soldier
Terra Cresta
Thunderbirds
Thundercade
Tiger Heli
Twin Cobra
Twin Eagle
Xevious
Zanac

(Unlicensed)
Destroyer (Also known as El Destructor)
F16 Renegade (Quattro Arcade)
Galactic Crusader
Mission Cobra


(Homebrew)
Blade Buster
Galaxxon: The Third War
Meteor Guard
T*Gun
Wraith

(UNRELEASED)
Titan Warriors (Developed by Capcom)
Xerxes (from Arcadia IV)
Super Gun (Caltron 9-in-1)
 SHMUPs sorted for Famicom only


(Famicom exclusives)

(Licensed)
Argus (with landing element)
B-Wings
Captain Ed
Crisis Force
Dezaemon (make-your-own-shmup kit)
 Exed Exes
Gyrodine
Quarth (with puzzle element)
Recca
Super Star Force (with adventure elements)
Super Xevious
 Taiyou No Yuusha Fighbird
TwinBee
TwinBee 3: Poko Poko Daimaō
Zunou Senkan Galg
Uchuu Keibitai SDF

☆ Prize ☆
Star Soldier Special Soft Time Trial (prize item from TDK National Famicom Caravan '86) 

(Unlicensed)
Block Force
Space Shuttle Exploration
Thunderbolt 2 
Tasac



(Famicom Disk System exclusives)

(Licensed)
Akuu Senki Raijin
Big Challenge - Dogfight Spirit
Gall Force
Ginga Denshou - Galaxy Odyssey (with adventure elements)
Halley Wars
Reflect World (with RPG elements)
Topple Zip
Wakusei Aton Gaiden

(Unlicensed)
Bishojo Control (adult)



2) Horizontal Scrolling -






(Licensed NES)
Breakthru
Burai Fighter
Gradius*
Magmax (Isometric)
S.C.A.T
Section Z
Silkworm
Sky Kid
Sqoon
Talespin
Zombie Nation*

(Unlicensed)
Double Strike
Fantasy Zone
Magic Carpet 1001
Metal Fighter
Go! Benny!
Sea of Dreamland
War in the Gulf




(Famicom exclusives)

(Licensed)
Airwolf*
Baltron
Chuka Taisen
Fantasy Zone II
Formation Z
Fuzzical Fighter (with RPG elements)
Gradius Arukimendesu Hen
Gradius II 
Insector X 
Kaisen Game Sansuu 5 & 6
Macross
Over Horizon* (Famicom and PAL region only)
Parodius Da* (Famicom and PAL region only)
Volgaurd II

(Unlicensed)
Magic Dragon





(Famicom Disk System exclusives)

(Licensed)
Otocky (with music theme)

(Unlicensed)
Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil (adult)
Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu (adult)
Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu ( adult)





3) Hybrid Scrolling -


(Vertical + Horizontal scrolling stages)

Abadox*
Legendary Wings
Life Force*
Silver Surfer
Starship Hector
Stinger*


4) SHMUP Elements -

(Shmup isn't the main genre, but plays an integral part in the game.)



(Licensed NES)
Air Fortress
Captain Planet
The Guardian Legend
Wurm: Journey to the Center of the Earth
Xexyz*

(Unlicensed)
Castle of Deceit
Moon Ranger
Robodemons




(Famicom exclusives)

Robocco Wars
Takahashi Meijin no Bug-tte Honey (Arkanoid-style + collect 'em up shooter stages)
Wai Wai World
Wai Wai World 2
Yume Penguin Monogatari




(Famicom Disk System exclusives)

Dirty Pair: Project Eden
Transformers: The Headmasters




5) Free Roam/Collect 'em Up -



(Shmups with heavy emphasis on mission-based collecting.)



(Licensed NES)
Cobra Command
Cobra Triangle
Cybernoid
Dragon Strike
Jackal
The Last Starfighter
Raid on Bungeling Bay
Solar Jetman

(Unlicensed)
Bee 52
Firehawk
P'radikus Conflict 

(Homebrew)
Star Keeper
Assimilate
Munchie Attack



(Famicom exclusives)
Choplifter





6) Fixed-Screen/Arcade -





(Licensed NES)
Defender II
Drop Zone (PAL only)
Donkey Kong 3
Galaga
Gyruss
Millipede
Mutant Virus
Smash TV
Spy Hunter

(Unlicensed)
Huge Insect

(Homebrew)
Commie Killer
Solaris (RetroUSB AVS Launch Series)
Star Versus




(Famicom exclusives)


(Licensed)
Astro Robo Sasa
Galaxian
Pooyan
Space Invaders


7) 3D Shoot 'Em Up -




(Famicom exclusives)

(Licensed)
Attack Animal Gakuen
Cosmic Epsilon
Exerion
Falsion
Geimos
Space Harrier
Sky Destroyer
Tetrastar - The Fighter

(Unlicensed)
Cosmos Cop


Extra: Hacks -


- Noteworthy modern hacks worth checking out -

R-Type EX+ (Magic Dragon hack) by Makimura Manufacturing
Gradius AC (Arcade conversion hack of Gradius) by Hiroki5656
Gradius II - AC Death (Arcade conversion hack of Gradius II) by Messatu めっさつ
Salamander AC Delta (Arcade conversion hack of Salamander/Life Force) by Messatu めっさつ
- bonus - Solaria (Fairly thorough hack which uses the Recca engine, no ROM available currently, found on a few Plug and Play devices)
Star Soldier Special Version (hack which implements Caravan mode) by 氏五郎
Xevious Alternate (Arcade conversion hack of Xevious featuring the Nazca Lines) by Makimura Manufacturing


Homebrew -



Assimilate - by Nessylum Games (2012)
Blade Buster - by High Level Challenge! (2011)
Commie Killer - by FG Software/Vectrex2809 (2015)
Fighter F8000 - by Kalle Suikola (2008)
Galaxxon: The Third War - by Psych Software (2004)
Invaders Must Die! - by Sebastian Mihai (2012)
Meteor Guard - by Sly Dog Studios
Munchie Attack - by Strangulation Games (2003)
Solaris - by RetroUSB (2016) [originally on 8-bit X-mas '13]
Star Keeper - by 87Arts (2014)
T*Gun - by TooManyGames (2014)
Wraith - by Tom Livak (2005)

*links provided only for ROMs available freely from developers.





*Regional Differences* -


- Noteworthy differences across regions in gameplay, audio, and graphics -


Abadox [NA/EU/JP] - Rescue scene was censored on NA/EU versions.  
Airwolf [NA] / Airwolf [JP] - Completely different games.  NA got a cock-pit view shooter, JP got a horizontal shooter.
Alpha Mission [NA] / ASO: Armored Scrum Object [JP] - High score displayed on title screen in JP version.
Gradius [NA/EU/JP] - High score displayed on title screen in JP version.
Gun Nac [NA/JP] - Stage 2 censored/graphics change on NA version.
Image Fight [NA/JP] - Rapid-fire not available on JP version, JP version has an additional intro scene / different ship color / JP version has black backgrounds as opposed to the blue NA received.
Life Force [NA] / Life Force Salamander [EU] / Salamander [JP] - JP version has 3 options instead of 2 on NA/EU versions, JP version has Gradius-style HUD / 3 different endings.
Over Horizon [EU/JP] - JP version as an exclusive extra graphics swap mode.
Parodius [EU] Parodius Da! [JP] - JP version has Karaoke displayed during credits (author's note: someone should translate this!).  This part was removed on EU release.
S.C.A.T [NA] / Action In New York [EU] / Final Mission [JP] - JP version has a shorter life bar / equipped weapon lost when hit / auxiliary pods function differently.
Star Force [NA/EU/JP] - JP version has slightly different music/instrumentation.
Stinger [NA] / Moero Twinbee [JP] - JP version has 3-player mode.
Xexyz [NA] / Kame no Ongaeshi Urashima Densetsu [JP] - JP version has 3 different endings, Princess' dance cutscenes, different title screen music.
Zombie Nation [NA] / Abarenbou Tengu [JP] - Rapid-fire not available on JP version.  A few graphics changes.



Console Originals - 


(Shoot 'em ups created originally [not a port] for the NES/FC/FDS)


Abadox [NA/EU/JP]
Adventures of Dino Riki [NA] / Shin Jinrui: The New Type [JP]
Air Fortress
Akuu Senki Raijin
Attack Animal Gakuen

Baltron
Bee 52

Big Challenge - Dogfight Spirit 
Bishojo Control (adult)
Blade Buster (homebrew)
Block Force

Burai Fighter
Captain Ed
Captain Skyhawk
Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil
Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu
Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu

Cosmic Epsilon
Crisis Force
Dezaemon

Dirty Pair: Project Eden
Double Strike
El Destructor / Destroyer
 F16 Renegade (Quattro Arcade) 
Falsion
Firehawk

Fuzzical Fighter
Galactic Crusader

Galaxxon: The Third War (homebrew)
Gall Force
Ginga Denshou - Galaxy Odyssey
Go! Benny!
Gun Nac [NA/JP]

Halley Wars
Huge Insect

Isolated Warrior
Keisan Game Sansuu 5 & 6
King's Knight
Magic Carpet 1001
Metal Fighter
Meteor Guard (homebrew)
Mission Cobra

Moero TwinBee
Moon Ranger
Mutant Virus
Otocky
Over Horizon [EU/JP]
P'radikus Conflict
Recca

Reflect World 
Robocco Wars
S.C.A.T [NA] / Action In New York [EU] / Final Mission [JP]
Sea of Dreamland
Silver Surfer
Solar Jetman
Space Shuttle Exploration
Sqoon
Starship Hector
Star Keeper (homebrew)
Star Soldier Special Soft Time Trial (prize item)
Star Versus (homebrew)
Super Spy Hunter
Super Star Force
T*Gun (homebrew)
Taiyou No Yuusha Fighbird
Tasac
Tetrastar - The Fighter
The Guardian Legend
Thunderbolt 2
Titan Warriors
Transformers: The Headmasters
TwinBee 3: Poko Poko Daimao
Uchuu Keibitai SDF
Volguard II
Wakusei Aton Gaiden
War in the Gulf

Wraith (homebrew)
Wurm: Journey to the Center of the Earth
Xerxes (Arcadia IV)
Xexyz [NA] / Kame no Ongaeshi Urashima Densetsu [JP]
Yume Penguin Monogatari
Zombie Nation [NA] / Abarenbou Tengu [JP] 
Zunou Senkan Galg




The NES/Famicom/FDS SHMUP Library (A-Z)
    • 1942
    • 1943
    • Abadox [NA/EU/JP] - Rescue scene was censored on NA/EU versions. 
    • Adventures of Dino Riki [NA] / Shin Jinrui: The New Type [JP]
    • Air Fortress
    • Airwolf [NA] / Airwolf [JP] - Completely different games.  NA got a cock-pit view shooter, JP got a horizontal shooter.
    • Akuu Senki Raijin
    • Alpha Mission [NA] / ASO: Armored Scrum Object [JP] - High score displayed on title screen in JP version.
    • Argus (with landing element)
    • Assimilate (homebrew)
    • Astro Robo Sasa
    • Attack Animal Gakuen
    • B-Wings
    • Baltron
    • Bee 52
    • Big Challenge - Dogfight Spirit
    • Bishojo Control (unlicensed, adult)
    • Blade Buster (homebrew)
    • Block Force (unlicensed)
    • Breakthru
    • Burai Fighter
    • Captain Ed
    • Captain Planet
    • Captain Skyhawk
    • Castle of Deceit (unlicensed)
    • Choplifter
    • Chuka Taisen
    • Cobra Command
    • Cobra Triangle
    • Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil (unlicensed, adult)
    • Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu (unlicensed, adult)
    • Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu (unlicensed, adult)
    • Commie Killer (homebrew)
    • Cosmic Epsilon
    • Cosmos Cop (unlicensed)
    • Crisis Force
    • Cybernoid
    • Defender II
    • Destroyer (unlicensed)
    • Dezaemon
    • Dirty Pair: Project Eden
    • Donkey Kong 3
    • Double Strike
    • Dragon Spirit
    • Dragon Strike
    • Drop Zone (PAL only)
    • Exed Exes
    • Exerion
    • F16 Renegade (unlicensed / Quattro Arcade)
    • Falsion
    • Fantasy Zone
    • Fantasy Zone II
    • Firehawk
    • Formation Z
    • Fuzzical Fighter
    • Galactic Crusader (unlicensed)
    • Galaga
    • Galaxian
    • Galaxxon: The Third War (homebrew)
    • Gall Force
    • Geimos
    • Ginga Denshou - Galaxy Odyssey
    • Go! Benny! (unlicensed)
    • Gradius [NA/EU/JP] - High score displayed on title screen in JP version.
    • Gradius Arukimendesu Hen
    • Gradius II
    • Gun Nac [NA/JP] - Stage 2 censored/graphics change on NA version.
    • Gunsmoke
    • Gyrodine
    • Gyruss
    • Halley Wars
    • Huge Insect (unlicensed)
    • Image Fight [NA/JP] - Rapid-fire not available on JP version, JP version has an additional intro scene / different ship color / JP version has black backgrounds as opposed to the blue NA received.
    • Insector X
    • Isolated Warrior
    • Jackal
    • Keisen Game Sansuu 5 & 6
    • King's Knight
    • Legendary Wings
    • Life Force [NA] / Life Force Salamander [EU] / Salamander [JP] - JP version has 3 options instead of 2 on NA/EU versions, JP version has Gradius-style HUD / 3 different endings.
    • Macross
    • Magic Carpet 1001 (unlicensed)
    • Magic Dragon (unlicensed)
    • Magmax
    • Metal Fighter (unlicensed)
    • Meteor Guard (homebrew)
    • Millipede
    • Mission Cobra (unlicensed)
    • Moon Ranger (unlicensed)
    • Munchie Attack (homebrew)
    • Mutant Virus
    • Otocky
    • Over Horizon [EU/JP] - JP version as an exclusive extra graphics swap mode.
    • P'radikus Conflict (Unlicensed)
    • Parodius [EU] Parodius Da! [JP] - JP version has Karaoke displayed during credits (author's note: someone should translate this!).  This part was removed on EU release.
    • Pooyan
    • Quarth
    • Raid on Bungeling Bay
    • Recca
    • Reflect World
    • Robocco Wars
    • Robodemons
    • S.C.A.T [NA] / Action In New York [EU] / Final Mission [JP] - JP version has a shorter life bar / equipped weapon lost when hit / auxiliary pods function differently.
    • Sea of Dreamland (unlicensed)
    • Section Z
    • Silkworm
    • Silver Surfer
    • Sky Destroyer
    • Sky Kid
    • Sky Shark
    • Smash TV
    • Solaris (RetroUSB AVS Launch Series)
    • Solar Jetman
    • Space Harrier
    • Space Invaders
    • Space Shuttle Exploration (unlicensed)
    • Spy Hunter
    • Sqoon
    • Star Force [NA/EU/JP] - JP version has slightly different music/instrumentation.
    • Star Keeper (homebrew)
    • Star Soldier
    • Star Soldier Special Soft Time Trial
    • Star Versus (homebrew)
    • Starship Hector
    • Stinger [NA] / Moero Twinbee [JP] - JP version has 3-player mode.
    • Super Gun (unreleased / unlicensed / Caltron 9-in-1)
    • Super Spy Hunter
    • Super Star Force
    • Super Xevious
    • T*Gun (homebrew)
    • Taiyou No Yuusha Fighbird
    • Talespin
    • Takahashi Meijin no Bug-tte Honey (Arkanoid-style + collect 'em up shooter stages).
    • Tasac (unlicensed)
    • Terra Cresta
    • Tetrastar - The Fighter
    • The Guardian Legend
    • The Last Starfighter
    • Thunderbirds
    • Thunderbolt 2 (unlicensed)
    • Thundercade
    • Tiger Heli
    • Titan Warriors (unreleased)
    • Transformers: The Headmasters
    • Topple Zip
    • Twin Cobra
    • Twin Eagle
    • TwinBee
    • TwinBee 3: Poko Poko Daimao
    • Uchuu Keibitai SDF
    • Volgaurd II
    • Wai Wai World
    • Wai Wai World 2
    • Wakusei Aton Gaiden
    • War in the Gulf
    • Wraith (homebrew)
    • Wurm: Journey to the Center of the Earth
    • Xerxes (unreleased)
    • Xevious
    • Xexyz [NA] / Kame no Ongaeshi Urashima Densetsu [JP]
    • Yume Penguin Monogatari
    • Zanac
    • Zombie Nation [NA] / Abarenbou Tengu [JP] - Rapid-fire not available on JP version.  A few graphics changes.
    • Zunou Senkan Galg



    Thanks for looking, I hope this list helps you in finding your NES SHMUP needs. 

     Game on!






    © NES Artifacts 2014

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